agile update on the Apple App Store commendation procedure : throw off babiesare OK , but inevitable moneymakers like a licence , legal Commodore 64 emulator are rejected .
https://gizmodo.com/apples-shaky-standards-baby-shaker-iphone-app-approved-5223320
Why the rejection , you involve ? Here ’s Apple ’s take , shape letter style :

Thank you for submitting C64 1.0 to the App Store . We ’ve reviewed C64 1.0 and determined that we can not post this adaptation of your iPhone app to the App Store because it violates the iPhone SDK Agreement ; “ 3.3.2 An app may not itself instal or launch other practicable computer code by any way , include without limitation through the use of a plug - in computer architecture , forebode other framework , other APIs or otherwise . No interpreted code may be download and used in an software except for codification that is interpreted and run by Apple ’s Published APIs and build up - in interpreter(s ) . ”
Right . All well and good , except that there are mountain of accepted apps floating around out there that do the exact same thing ( including the Zork - tasticFrotz ) .
https://gizmodo.com/iphone-apps-we-like-frotz-the-text-adventure-errr-e-5036810

Worse still , the publisher , Manomio , had guarantee all the licenses to run such an app from Killoo Apps , the current possessor of the Commodore 64 permit . But that ’s not all . How about another kick in the nut , just for good meter ? You see , not only did Manomio have the license , it also had the blessing of Apple Europe , which was “ really excited ” about the app , said Manomio CEO Brian Lyscarz .
That boon got mislay , plainly , as Manomio learned this week . Lyscarz and others , myself include , still declare out Bob Hope that the app will be accepted in one form or another . [ Touch Arcade – Thanks , Ponies ]
App StoreAppleCommodore 64emulators

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