Start saving your cash now
Despite the fact that Chris Robert’s space simStar Citizenis potentially two years from release, he’s not been shy with the nitty gritty details of the game. Contained in newFAQ update, Chris has given us an idea of what kind of PC we’ll need to playStar Citizen, modding policies, and the thorny issue of microtransactions.
It’s all good news, though; despite the fact thatStar Citizenwill feature in-game purchases, the game will “NEVER sell anything that can’t be acquired through honest (and fun!) gameplay.” Mods will also be supported on private servers with the hope “to institute a ‘mod approval’ process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.”

When developers started using Kickstarter as a way to revive PC genres from the ’90s, I thought “hope someone brings back the space sim genre, games likeFreelancerorFreespace.” Chris Roberts is doing just that, andhe’s 50% of the way there.
Star Citizen system requirements, modding and potential microtransactions detailed[PC Gamer]

Here’s the minimum and recommended specs forStar Citizen(bear in mind, this game is not due to be released for another two years):







