‘Mommy, I’m worried! He hasn’t eaten in five years!’

TheThimbleweed ParkKickstarteris almost over! We’re celebrating this historic event with an explosive interview series starring not one, buttwoamazing middle aged men — Mr.Ron Gilbert(Monkey Island) and Mr. Gary Winnick (Maniac Mansion). In part one we discoverthe truthabout why Ron and Gary reunited for the project, what makesManiac Mansion’slook worth revisiting, the Kickstarter advantage, and more.

Ron talks about his brain in 3rd person a couple of times. It’s fun to imagine his brain detaching from his body and hanging out withPurple Tentaclein the basement.

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Thanks again, Ron and Gary! ensure to come back tomorrow when we discover why Ron names so many of his games after places and what Gary likes to “fool around” with. (Hint: It’s different art styles).

[Part 2]

Dtoid: What brought the two of you back together again forThimbleweed Park?

Gary: Ron and I have stayed in touch over the years and have often talked about doing another point & click adventure together, but usually our schedules haven’t lined up. About six months ago our schedules lined up, and Ron had the idea for us to try Kickstarting a classic adventure game.

A battle scene in Battlefield 6 Open Beta

Ron: When I said “Let’s do a Kickstarter for this,” I was actually joking, but 5 seconds later my brain said, “Yeah, that’s a good idea.”

Dtoid:Maniac Mansion‘s visuals were shaped in part by the technical limitations of the time.Thimbleweed Parkisn’t constrained by those limitations, yet it shares a similar look. What it is about the visual style you created withManiac Mansionthat inspired you to return to it?

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Ron:I’ve always resisted the idea of doing another point & click adventure game. I knew if I did one, there would have to be something special about it. When Gary and I started talking about how much fun it was to work onManiac Mansiontogether, and how we should make another adventure game that really was like that, my brain started to really get excited. The authenticManiac Mansionart style was the missing “special” part.

Gary: We think there’s a real charm and innocence to the retro art—not only is it nostalgic and a throwback to the first games we did, but there’s also something about playing a game with what amounts to colorful animated icons. Players immediately understand the representation of the characters and environment and tend to use their own imaginations to fill in and create a richly detailed world.

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Dtoid: Was Kickstarter always the plan forThimbleweed Park? Did you ever consider going the traditional publisher route?

Gary: I don’t think a traditional publisher would be that interested in a project likeThimbleweed Park. Aside from the funding side of things, Kickstarter is also an opportunity to connect with and directly build a community.

A snap of the upcoming MESA update in PEAK

Ron: That is one exciting thing about crowdfunding: connecting with players. DuringManiac Mansionthere was no connection. We worked on the game, released it and then waited three months for magazines to come out with a review. Maybe we’d get some letters mailed in. By the timeMonkey Islandwas released, there was CompuServe, but the community was still very small. Now we have over 13,000 people to talk to and the game hasn’t even started production.

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter

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Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.